24 days ago

#devruary how do we plan a game?

we simply just get along on the team, do some sketches, concepts, plan the ideas, we all give ourselves some jobs to do for the project, and then we start with it.

we're the type of team that doesnt really struggle.


oh and btw have a new bonnie render



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We've just started the Playtesting/Beta Testing campaign!

im not surprised this game is buggy 261 Lines of code.. only for the office, no animatronics included. Including animatronics, it's 749 lines long Let's not even talk about the backend, easily this game has 7,000+ lines of code.

lighting really helps us

Spanish dub coming soon, thanks to @DonovanElijah for making the Spanish Phone Guy voice.

bear5 next to a fucking random called "freddy fazbear"

I will not say anything else.

Our comparison between our uspcaled renders and the OG ones.

Before you say "They're Inaccurate", yes, we already know, but we have seen it as an opportunity to "remake" the original renders and make them "better".

If someone has feedback, share it.

a few fun comments from the game's code

we found the old freddy model we used‎