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One thing that I didn't get to explain in #Devruary that I feel EVERY dev should understand:
A REALLY good practice for game development is to make sure the target audience learns of the game and doesn't forget about it (more in article, PLEASE READ)




Art that I made for my game during the #Devruary challenge!
I didn't got to post these directly to the game page, so here's a post with most of them there!
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