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Game
Darkruin: The Warrior's Path
2 years ago

Devlog Time! (04)

- Basic Movement Implemented (x-axis slide [YIPPEE!!])

*Bugs

- An odd bug where entering the Options menu now randomly removes sprite animation and accelerates player movement by noticeable amount (needs attention)

(Article for more)


Not much else to report yet, but thank you for reading! (Movement implementation was so complicated for no reason, I seriously had it broken for over an hour and realized I just needed an "elif" statement instead of an "if" statement, and it fixed what I was dealing with. Game Dev, am I right?)



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Devlog Time! (03)

Since last I haven't updated much, but I got a head start on the level design for Chapter 1, some more tiling and layering work, I'll likely change up the room down the line but so far we have:

(Check Article)

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

solid song right here ngl, love the name of it too

@JotaDev is a Jolter to Watch and the most crazy gamedev in all arround the world! Follow @JotaDev before the quest ends on May 26 and you'll get Coins!

If anyone wants to see this silly epic spotify playlist I made here's the link:

https://open.spotify.com/playlist/5KBLKHphIpsgrXf3gUGe1u?si=8ndr…

So I made a playlist and you won't believe how long it is (54 hours and 28 minutes)

Portrait of Jarmy

32 colours

160 x 160

So far in development I have a baseline for a main menu with a start function, basic options including VSync, and a Quit function! It's not much but it's a start!