Not much else to report yet, but thank you for reading! (Movement implementation was so complicated for no reason, I seriously had it broken for over an hour and realized I just needed an "elif" statement instead of an "if" statement, and it fixed what I was dealing with. Game Dev, am I right?)
Next up
solid song right here ngl, love the name of it too
pov me whenever I need to function:
Devlog Time! (03)
Since last I haven't updated much, but I got a head start on the level design for Chapter 1, some more tiling and layering work, I'll likely change up the room down the line but so far we have:
(Check Article)
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
If anyone wants to see this silly epic spotify playlist I made here's the link:
https://open.spotify.com/playlist/5KBLKHphIpsgrXf3gUGe1u?si=8ndr…
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
so anyways
Yippee!!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
So far in development I have a baseline for a main menu with a start function, basic options including VSync, and a Quit function! It's not much but it's a start!












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