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Game
Darkruin: The Warrior's Path
2 years ago

Devlog Time! (04)

- Basic Movement Implemented (x-axis slide [YIPPEE!!])

*Bugs

- An odd bug where entering the Options menu now randomly removes sprite animation and accelerates player movement by noticeable amount (needs attention)

(Article for more)


Not much else to report yet, but thank you for reading! (Movement implementation was so complicated for no reason, I seriously had it broken for over an hour and realized I just needed an "elif" statement instead of an "if" statement, and it fixed what I was dealing with. Game Dev, am I right?)



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so anyways

Devlog Time! (03)

Since last I haven't updated much, but I got a head start on the level design for Chapter 1, some more tiling and layering work, I'll likely change up the room down the line but so far we have:

(Check Article)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

solid song right here ngl, love the name of it too

This week's Fan Art Friday celebrates Doki Doki Literature Club! Accept the quest in your quest log to get started.

Don't forget: You can also get DDLC items in the Shop! https://gamejolt.com/#shop

So I made a playlist and you won't believe how long it is (54 hours and 28 minutes)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Devlog time!

I updated the main menu with some graphics and started on the Chapter 1 level design. Just tiling for now, and with an idle character animation, but we'll be setup soon for sure!