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Darkruin: The Warrior's Path
3 years ago

Devlog time!

I updated the main menu with some graphics and started on the Chapter 1 level design. Just tiling for now, and with an idle character animation, but we'll be setup soon for sure!




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Devlog Time! (04)

- Basic Movement Implemented (x-axis slide [YIPPEE!!])

*Bugs

- An odd bug where entering the Options menu now randomly removes sprite animation and accelerates player movement by noticeable amount (needs attention)

(Article for more)

Rare footage of Ren (Joker) contemplating the idea of putting Morgana into the washing machine

Devlog Time! (03)

Since last I haven't updated much, but I got a head start on the level design for Chapter 1, some more tiling and layering work, I'll likely change up the room down the line but so far we have:

(Check Article)

Moonlight Peaks is out now!

Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night.

Play the game and the FREE demo on Steam and Switch: https://bit.ly/MoonlightPeaksLaunch

So I made a playlist and you won't believe how long it is (54 hours and 28 minutes)

THE MISTERIOUS KARATE FIGHTER

Yasser is a mysterious fighter that appears during The Riot of São Paulo event tha looks like he is searching for somebody and his clues lead him for the man behind all those incidents in the city.

https://store.steampowered.com/app/4357060/Urban_Struggle

So far in development I have a baseline for a main menu with a start function, basic options including VSync, and a Quit function! It's not much but it's a start!

Is this a chaotic enough level or does it need more?

#GhoulFright #indiegame #indiedev #gamedev

solid song right here ngl, love the name of it too