Devlog: World Design - Update 7! Brainoid and Honest Dan move from card game to world design - as they talk though the pros and cons of different approaches.
Do you prefer the game flow of Slay the Spire or Darkest Dungeon? https://youtu.be/GF8VoA4otww
Next up
Following on from the positivity of Ludum Dare 47, we look back at what we would like to change and discuss some of our design ideas going forward with Cattenburg.
Adding Juice to Combat in Cattenburg
Cattenburg currently has one shared deck that is dealt down in front of both players and shared. We're looking into different options to allow players to build their own deck.
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
Whilst waiting for the next Testing Build to be ready, it seems that Tank has decided to spend his days defending other areas of importance... Stonehenge, you are in good hands.
The Hive - Everything is a Crab
We have been re-designing Cattenburg's Support Cards to work with Deck-Building and present the player with more opportunities to make decisions.
Introducing a Campaign: Creating a way for players to progress and make meaningful choices on their adventure.
We started making a game about flipping tables. We ended up making all of this too.
Happy New Year, Adventurers! A quick update from the devs.










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