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#GJAsks what game does a lot with a simple idea is Teenage Mutant Ninja Turtles 2 for the NES. Unlike the first game which is an RPG, TMNT2 is more a 2D scroller Beat 'em up. The game play is enhanced of each turtle display a different fighting ability.
Celebrating #JoltidayFave2025 with family or friends in this joyous moment that we share together and a reminder of not just once a year but for everyday.
Devlog 35#
We are finally back with update to Star Blitz X. There were a few adjustment to the laser beam and spread shot, and so far so good. We now working on the attract mode to give it that arcade classic gameplay. The latest demo is out now.
#GJAsks what video game should get a Lego set for me is Gradius. Creating a different era of the Vip Viper and the Lord British, along with the rest of the enemies of the franchise is a great move. It could be the next Star Wars Lego if market correctly.
#GJAsks asks what is my favorite gaming spaceship. Between Arwing from Star Fox and the Vic Viper from Gradius are my all time favorite. I will go with the Arwing because I like it responsive maneuver abilities and boost/brake functions as a advantage.
Devlog 34# We're back, with update on the demo of Star Blitz X. Showcasing the two laser weapon the laser beam and spread shot. Both are in the early stage and still being updated.
#GJAsks what is my favorite racing game which is a two-way tie between F-Zero X and Rad Racer. While both have their difference as one racing against time as the other to compete against an opponent. However, they can be challenging, but additive and fun.
Devlog 23#
Releasing the latest demo for feedback. There was a few touch & go with the voice announcer and the loading screen, but everything seems to be okay.
Devlog 22#
Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.
Devlog 28#
Installed the latest feature to the crosshair to where the reticles would open and close at the same time as you press the fire button. We are looking for feedback to the game and see if the crosshair is the right size or too small.











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