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Devlogs 17#
Insert the warp loading screen that is display before entering and after exiting the bonus round. Also added the game mechanic of per hit of the Earth, the increase speed of the asteroid or missile appears onscreen.
Devlog 28#
Installed the latest feature to the crosshair to where the reticles would open and close at the same time as you press the fire button. We are looking for feedback to the game and see if the crosshair is the right size or too small.
#GJAsks what is the hardest video game that I ever beaten for me is Ghost N' Goblin for the NES. Well sort of. I remember when I first beaten it and never again, then after watching the AVGN that you have to beat it again for the real ending.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Devlog 23#
Releasing the latest demo for feedback. There was a few touch & go with the voice announcer and the loading screen, but everything seems to be okay.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Devlog 22#
Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.
Devlogs 18#
Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
#GJAsks who's my favorite platforming character to me which is Mega Man. For the blue bomber that start out controlling him as a tank-like to slide dash and charged beam along with the gadgets of Rush the dog on platforming game is a nice evolution.
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