1 month ago

#Devruary I always say "your vibe attracts your tribe", so for any project, "success" in a nutshell would look like seeing people out there whose lives are changed for the better by the project in the same positive way mine was by the devs before me.


And if I'm being honest, the hope for that goes down as you move away from what's "expected" or not considered "cringe", so it at the very least it would be an uphill battle for me. I know that professional creations has correctness and standards, but expressive creations do not.

As someone who makes games for free, money is not my ultimate goal - we need more free stuff in this day and age anyway. I express myself and my beliefs in everything I create, and sharing it with the world is me giving a signal for the people who need it to find it. I would very much love for my content to be what can help someone get through a dark or uncertain time in their life and find happiness.

On another lesser note, there are people out there who do like my work but don't want to associate with it/acknowledge it publicly. I would much rather have a group of people that are not afraid to do so than a whole big following of people who can't name one specific thing they like about my work.

TLDR: Success for me isn't money, but the content's appreciation for what it is and what it is meant to do.



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Welp, it’s official:

The Return to Eternity VN game is up and playable for anyone with access to an internet browser! It may not have all the fancy UI elements planned, but the story and art are fully intact! I hope you enjoy and maybe spread the word!

HELLO CLASS!

Today on this lovely #ScreenshotSaturday, we're gonna go over the two different kinds of non-sprite art you will see in the game - backgrounds and CGs (which I abbreviate for "cutscene graphics")!

Read the article for the whole lesson.

Letter to my people here....

That includes those follow me and/or the game and/or just lurking.

Read the article for the elaboration you deserve on the status of the Return to Eternity VN that was scheduled for today.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Too depressed and anxious to get any sleep till I finished this.... It has been tested in both Chrome and Firefox with success, and is uploaded, scheduled to publish itself in about 5 hours.

PLEASE READ THE ENTIRE ARTICLE BELOW IF YOU PLAN TO PLAY.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

So on tap for today, I want to go over a few simple choice types for the fellow devs that need a refresher as they plan future VNs.

Used correctly, they can make people invest in your VN game more.

Read article for whole breakdown.

IMPORTANT GAME #UPDATE COMIN THROUGH!

May I present the FINAL stats of the Return to Eternity VN game!! My work has paid off in that the final size still sits pretty under a gigabyte, so the game should perform fine on browsers!

More details in article!!

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

So at this point, I have less than 24 hours to get the game ready for release.

Those who follow me and/or this game, the following article is for you to read.