
"Diary of a Madman" is now available on itch.io! It's free and super short, so please consider checking it out!
Next up
Almost done with all the images! After that, it's adding some SFX, and it should be all ready to go!
No rest for the wicked! I'm already deep into my next game, an adaptation of "Diary of a Madman." The writing's done, and I'm about halfway done with the illustrations now. I'm guessing the project should be done by the end of July, so stay tuned!
Hello! I just released my first commercial game on itch.io - SCP-3199!
Also, since this is my first SCP game, I'm launching a celebratory sale - 31.99% off! Come check it out!
Our pals at @serenityforge ![]()
have released Doki Doki Literature Club on iOS and Android!
Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!
For those wondering why I'm using the PS1 retro style, it's because I'm trying to paint the materials in Blender & I'm absolutely awful at it. The graphics are just hiding my chop-job texture work. Cutscenes are up, and it's exhausting. Bear with me!
The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.
Tell us by completing the quest "What's YOUR Game of the Year?"!
Sorry for the lack of recent updates - it's now either big things like cutscenes that I haven't finished yet, or small things to sprinkle up a scene. Or the main menu. It's not finished yet, but I'm almost done with the cave in the game. Check it out!
Map progress going quickly, I just finished code so that you can "discover" the locations on the map. Now to add this code to every landmark, and time to move on to proper polishing.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Getting lost in the dark, so I added a working compass on the map screen - it does help a bit. I also need to re-rig the 3199 model because all of the animations broke & now it can only do the chicken dance. Don't ask me how that happened, I have no idea.












0 comments