Next up
Oh, no. They're stuck. I'M stuck. The only thing that could be doing this within reason should be collision physics.
Pretty sure the GM Studio 1 build doesn't do this, but the current Game Maker build does.
I made an up-to-date trailer for Terry's Treasure Trouble!
You know, in case it wasn't clear what kind of game this is.
I did Attract Mode first.
She can pwn on her own for the first four mainline levels for 30 seconds each.
Here. I've got a trailer ready. (...assuming it loads.)
Now I've gotta shop it around, and upload it onto YouTube.
How it started vs. How it's going.
The character-puppet thing ended up being the basis for the boss designs instead of the Robot Maid herself.
I could salvage it, but I'd think adding a mode where bosses fight each other is a bit too extra.
Can you tell what needs to be fixed on this screen?
...and if you noticed, is it worth fixing?
Since certain elements of GM Studio 1, including ye olde "score" and "lives" variables, were deprecated in later versions, I reworked the score system while making them global.Score and global.Lives instead.
Now getting a million points can be done.
If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.
...and I haven't advertised this the best, but it's coming.
Playing around with the title is only the start of a title sequence.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.










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