Game
Terry's Treasure Trouble!
2 years ago

Did a bug fix. Something prevented keyboard users from playing.

It should be fixed now.




3 comments

Loading...

Next up

The arms are done.

Now, let's see if adding wings is too much...

There. The hand is drawn.

...now I've got four more angles for this hand to be drawn in, then I'll copy-paste and mirror them for the other hand.

Also, I've added a timer for scoring and convention reasons.

Meow.

Tigers are difficult to animate, especially since they have two joints for their hind legs.

Well, it kinda resembles a tiger.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

There. Another hand angle. It shouldn't have taken me this long, but this isn't my day job.

If I know what I'm doing, I can flip most of that hand, easily.

It doesn't matter if you're drawing in pixels, by hand, or with polygons. Hands are hard to draw, period.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

The hands have now been drawn.

Now, I'd better program something that does the math for me to do that polygon-blending trick.

Three reasons to be going after the treasure:

Behold, blending vertex positions!

Old position + ((number between 0 and 1) * the difference between the old and new position)

This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.

...and I've got four more angles to do this with.