Next up
The character and movement tests are going well, but...
OH. THAT's what Draw GUI does. It's not crunchy.
Then again, I thought that drawing a view to a surface would work the way I expected, but it ain't.
If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.
...and I haven't advertised this the best, but it's coming.
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
Okay, I'm testing out the HTML5 version again.
The crash is consistent with the one level, and one enemy spawning around that location: this guy.
Time to figure out why...
EDIT: I suspected the Magnet Crusher, but it's likely this guy.
...well... This is awkward.
Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.
...the effect's cool, though.
Okay, so I'm doing something either crafty or questionable: drawing the objects with Draw GUI.
It works, doesn't it?
Three reasons to be going after the treasure:
On the plus side, the tile layer ISN'T overlapping, and Draw draws objects.
On the other hand, NOW the tile layer lags during camera movement.
I guess I'd better let everything else lag for consistency (somehow), or fix the lag.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.
Here. Just to give you an idea as to what I'm going for.
The character and GFX are temporary, but they help me realize what I want to do with the engine.










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