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Just because it's inspired by Seven Force doesn't mean it's gonna be a bunch of robots. Instead, Mag-Nia's gonna make her own weapons.
These GFX are probably gonna be used for masks and reference. I have plans for a sawblade form later.
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.
...and I haven't advertised this the best, but it's coming.
I made an up-to-date trailer for Terry's Treasure Trouble!
You know, in case it wasn't clear what kind of game this is.
If you need a sciencey explanation for how a giant magnet can float, it's the same way cars float: little rapidly-spinning magnets.
It doesn't make much sense in reality, but I'm sticking with this story.
...well... This is awkward.
Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.
...the effect's cool, though.
When I designed this character months ago, she was made to be a bitter rival to Pinafore.
Her name in development was Gun-NIA, but now it's Mag-Nia.
...also, I was watching Wonder Woman at the time. Is she too much?
Still shaping out that junkyard.
The sky is a dirty green, the background is a painful quilt of grayness to draw, and the ground is still made of fruitcake.
Three reasons to be going after the treasure:
I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.
...now I've gotta figure out Mag-Nia and her amazing weapons.
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