Game
Outertale (Project Spacetime)

3 years ago

Did some testing and tinkering and I managed to make the game start/reload in 1 SECOND!! (results may vary) and also DESM.‌al made a new Ice Cap sprite! "Lithium Cap" is no more. Now it's time for "Astro Cap" and ALLLLSO I think the lab is fully done!


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chillin' by the SYRUP cooler

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.

And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.

Big progress!!

Next demo is 56% complete

Here at mavis & co we take development very seriously

MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)

COMMS OPEN!

Update: Slots are taken, more available March 1st!

Read the original post in the article.

tell your friends AND foes!! (art by @NerNot1 )

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)