Digging in the Rubble!
So, this is really the first post on GJ, which means it looks like a lot of functionality suddenly appeared, but my incremental tale is far less feature packed.
For anybody who has been following this on twitter, my update today is:
you can craft shovels (both wood and stone)
you can dig rubble into dirt (stand on rubble, holding shovel, press space)
dirt will “decay” into grass (1/216 chance per frame)
berry bush depletion is more common (1/16 chance when producing a new berry)

A screen grab of a few spots made into dirt(the brown dotted bits next to the green dotted bits…. yeah, you sort of have to look closely)
Finally on GameJolt!
So, I had some issues getting this thing working here on GameJolt.
I thought it was how I was referencing p5.js in my html. Turns out, it was how I have files called “patternmanager.js” and reference them as “patternManager.js”. I was defeated by a capital M.
Truth be told… my fault. I should assume case sensitivity, and behave as though case sensitivity is there. But I don’t, always.
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