I'm working on implementing my own Rigidbody-based physics "system". (more like a setup than a tailor-made system, but anyways!)
I now have grounded vs. aerial working. I know it's not much, but I'm making sure everything WORKS before I get too far ahead of myself.
For later reference I also have Hurtbox bubbles up and running, I've begun diligent work on Hitbox programming, and I'm working on putting the player input module back on Mario for testing. It's gonna work mostly the same way as before (the Input + Animator part)
I've been working like a dog this past week. Because I love this game. I want to see it come to fruition! :)
Stay tuned!!
~TFA
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