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52
Game
Hello Neighbor: Good Old Days
1 month ago

Done some changes to the player's throwing system + Now objects can pass through windows when they break!

#HelloNeighbor #helloneighbor #UnrealEngine #unrealengine #Fangame #Windows #break #player




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Hello everyone, this is probably gonna be the last post i will ever make for Good Old Days as of now.....

(Read Article)

We decided to switch the project to Unreal Engine 4.10 for better ai programming since Unreal 4.8 had very disgustingly working Behaviour Trees which for those of you who don't know we use them to make the ai do all of his tasks (read article)

I'm trying to implement an emotion/routine manager and this system will include Suspicion Meter + Anger Meter + Sadness Meter + Hunger Meter and more (just watch the first photo to see all the meters)

Now the neighbor can catch you under the bed!

#HelloNeighbor #helloneighbor #UnrealEngine #unrealengine #Fangame #Bed #Ai

The neighbor will get much more angrier the more he keeps chasing you, which it'll cause an increase of his attack walk speed and he will be able to throw traps and tomatoes to screw you over (i will add path prediction soon btw)

The neighbor can now open double doors!

(Read Article)

Hey guys! I implemented a cool feature on the neighbor's eyes when he's in attack mode and chases us. This video showcases exactly how the neighbor looks like with his new evil look.

Hope you enjoy!

Ai prediction has been re-done completely and fully functional this time.

#HelloNeighbor #helloneighbor #UnrealEngine #unrealengine #Fangame #ArtificialIntelligence #Prediction #AI