Loading...
60
Game
Immortal Sins
4 years ago

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.




0 comments

Loading...

Next up

Overhauls on the way.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Something something... Stuff that I worked on.

I've decided that I'll be posting some stuff from the game to showcase the features implemented so far - first is the DIFFICULTY SELECTION, the very first thing that greets you in the game! HYSTERIYA and HARDCORE mode are locked behind beating Episode 1!

Enjoy a nice dish, get a nice buff. What's not to like?

HERE WE GO!!

Ciro & his Friends FULL ENGLISH DEMO!

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

I've just added the beta of my german RPG Maker XP game "Cast Away - The Oddysee" here on GameJolt.

https://gamejolt.com/games/lamaz/1020306

https://theluigiplayer.lamaz.dev/cato/

The new package manager UI in action. Works regardless if you skipped the launcher or not.