
Next up
Overhauls on the way.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Something something... Stuff that I worked on.
I've decided that I'll be posting some stuff from the game to showcase the features implemented so far - first is the DIFFICULTY SELECTION, the very first thing that greets you in the game! HYSTERIYA and HARDCORE mode are locked behind beating Episode 1!
Enjoy a nice dish, get a nice buff. What's not to like?
HERE WE GO!!
Ciro & his Friends FULL ENGLISH DEMO!
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
I've just added the beta of my german RPG Maker XP game "Cast Away - The Oddysee" here on GameJolt.
https://gamejolt.com/games/lamaz/1020306
The new package manager UI in action. Works regardless if you skipped the launcher or not.
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