2 years ago

Doom II is one of the first FPSes I've ever played, and the game I've beaten over and over the most. The large-scale maps are impressive from a technical perspective, and it introduced some of the series' most iconic enemies (and weapon).

#FavoriteGame




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COMING SOON:

New sniper droid has unavoidable aiming if you stay within it's firing range too long.

Also added a neat laser effect for the boomerang direction ability.

(Lag isn't from the game, it's from the recording)

COMING SOON:

New flamethrower droid burns you if you get too close. Explosions are now chainable and dismembers each enemy limb that gets in their radius.

(Sorry for recording quality, my laptop is still a potato)

Random Street Fighter and Tekken theory I just thought of (in article)

Finally getting back to game development after years away. Just released the first 3 levels of my retro boomer-shooter inspired game, Razor Force. It's a fast-paced FPS, but you use a boomerang!

More about it on https://gamejolt.com/games/razorforce/821831

I made a second demo with lots of improvements since the first one is a mess lol

The game has bugfixes, UI fixes, a new level, a new enemy, LORE, gameplay additions, and other stuff.

(The screenshots are taken on medium graphics settings)

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Chiaki Nanami!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.