
Next up
Started working on new enemies designs for this game. Second image is far from finished, but will be similar to a certain movie mech 👀
Level 4 of the game is finished. I'm trying to make the maps bigger and more open, with lots of area to speed around and dodge things.
COMING SOON:
New sniper droid has unavoidable aiming if you stay within it's firing range too long.
Also added a neat laser effect for the boomerang direction ability.
(Lag isn't from the game, it's from the recording)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Doom II is one of the first FPSes I've ever played, and the game I've beaten over and over the most. The large-scale maps are impressive from a technical perspective, and it introduced some of the series' most iconic enemies (and weapon).
@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games
before the quest ends on July 1 and you'll get Coins!
I made a second demo with lots of improvements since the first one is a mess lol
The game has bugfixes, UI fixes, a new level, a new enemy, LORE, gameplay additions, and other stuff.
(The screenshots are taken on medium graphics settings)
Random Street Fighter and Tekken theory I just thought of (in article)
Finally getting back to game development after years away. Just released the first 3 levels of my retro boomer-shooter inspired game, Razor Force. It's a fast-paced FPS, but you use a boomerang!
More about it on https://gamejolt.com/games/razorforce/821831
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