Game
Art of Strategy (AoS)
9 years ago

Drawing concept


For now i’m focused on other game project MoW: Tangros, but in MoW i try to create my game engine that i will use for AoS, before officially resume production I decided to first draw all concepts of objects and skills. For now I have Gremlins units:

5d0bc16128f70.png

I know that for now is look lame but practise make perfect and all serious game developers always have concept arts.



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The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!

I making Stream as a part of Steam Next! You can take a look, chat and have fun!

https://steamcommunity.com/broadcast/watch/76561198043817865

In short:

- new model of the protagonist in-game;

- presenting contraptions

- the story will be told through comic

A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!

Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.

Also, the logo and graphics of the game page may be changed.

Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.

Demo V 0.2.0 is available!

Senorita El Chupacabra - Cinematic trailer of shooter game with magic

Shooter with steampunk guns and magic on the cartoony version of Wild West, count every bullet, use traps, and take control of opponent!

Wishlist now!

Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.

Also, some people are interested in the city-builder module tot he game.

In short:

- code for shooting and casting spells rewrite;

- orcs added, opponent type: brutes;

- new model of protagonist

- opponent control