Sadly, I didn’t manage to finish in time for the DreamHack Jam, i had some dificulties with implementing the quest system and i was learning Unity as i went along. It was an amazing experience and i learned the hard way about planning a game. I want to continue to develop this story. Thanks GameJolt and Dreamhack Jam. :)
Next up
Dark is the night for all I’ve been working on making the player more aware of interactive objects, for now i’m playing with Outline.
Sticks & Stones Testing random resource spawning
Some terrain blending/vegetation tests and the new UI Hud.
Long time coming update: 24-09-02
- game name change - Solitary Ash
- steam page launch, demo coming soon - Wishlist now ! https://store.steampowered.com/app/2819430/Solitary_Ash/
- new screenshots and new look
Trying new interactions and mechanics, playing around with switches and buttons
Systems, Story and re-defining Solitary
Playing with fire Working on a couple of new mechanics, trying the new Crafting Module from Game Creator. It’s really easy to create items and then to make recipes that can combine them.
Prologue Greybox I’m testing a couple of layouts for the Prologue of the game. I’m still playing around with the idea of releasing this in the demo next year.
Testing the AI waters
I expanded the gamejam prototype into a first level and I added cinematics. I worked on this project on and off so there might still be some bugs. I did found several new ideas to explore whenever I will have time. Enjoy!
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