Game
A Palace for Fools

5 years ago

E P I C

You might think that since I have final boss done, the game is always finished? Well, yes and no, I still haven't started doing the actual game maps, I have only test areas...




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I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Stuff

Devlog is coming once I draw the logo and create the game page.

New things:

- Map (it shows the map of the whole area, but only the solid tiles, not items or anything)

- Blood shards that you need to collect to craft a blood gem

- Better graphics for the title

- ...and some minor things?

I'm just posting this to show that, yes, I'm making some progress (not much, but little). I have mostly fixed some bugs and other things that aren't "giffable". I might be able to finish this thing before the next year.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Savepoints added. The game uses localStorage for saving, no cloud stuff. The title screen is a placeholder, will have some fancy background later.

I added that "respawn" function to make sure the player won't get stuck...

Time portals implemented. And that one enemy that is certainly not stolen from Super Mario!

I implemented simple dialogue boxes. Since the resolution is so small (160x144), the dialogue will be short & compact. And yes, it will be skippable.

(I know, not much a progress, but I'm pretty busy writing my master's thesis right now)

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler