At start I informing you that in this week there is not gameplay or other presentations, mainly text.
This week, I focused on the editor, at first I was repairing it but it notice that is a lot of tedious work so I decided that use code of editor from AoS, thanks tho that AoS editor will be in advanced form and MoW Tangros have now special thinks:
Modifications created in this version will be compatible with newer versions;
More editing options such as animated objects terrain;
They can appear two-level maps, that means underground (and maybe add another level: heaven?);
So far you can only been able to create modifications as the basis for functioning for game, and now you can create expansions to mods
e.t.c;
While working on that version of game I planing how the final version should present, and like I wrote before I am planing 24 nations as the most diverse and interesting look, today I’ve got more idea than I need but any ideas how to come across will be taken.
I would like to thank BlackFoxAsakura for helping, last time we talk a lot of this concepts, and he give idea of 3 new nations and other cast some more light, this 3 new nations are:
Transmutant number 1 by BlackFoxAsakura Alchemical creatures - or as a colleague called Transmutants, being built with the widest range of matter, I decided to classify them into shape-shifters;
Dreams and nightmares - one guy with the big head sleeping on a cloud and suddenly near him appear clouds creatures, colored and white are the workers, the black (nightmares) are warriors;
Microbes - an unusual army of creatures cloning, dividing the herbivores (they grow own food) and carnivores that fighting the enemies acquire other material;
I also put couple of music tracks in game project site.
0 comments