Next up
welcome to the first post of this engine's page
nothing big i just redid how enemy sprites work and now they're segmented! this makes enemy animation loads easier
cheeky bugfix just after releasing a new patch! bullets no longer lag behind you if you get hit without kr
not worth setting a new release for just go to the github if you so desire to check it out LOL
wow!
redid bluesoul code ! now based off of the original game's blue soul code so it's accurate
Muffet - Day 2 #Joltober25 #Spider
you can now fully spare the enemies
all there is left is attacking
oh yeah i also made a slightly better logo
a full showcase of the features of my undertale love2d engine! (besides pausing and fullscreen/borders) i'm super happy with how it's going so far and it's so close to being done
#Undertale10 I never played Undertale besides the Demo of it (and only played a little bit of chapter I of Deltarune).
But it was so everywhere online that I ended up learning about most of it from gameplay videos and even ended up watching fan-animations
hp bar is tweened now (elastic was just to test easing it'll look normal when i work out some other stuff and then release it)
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