Although the system is waiting for a few more small refinements, the development of melee fight is slowly coming to an end. The player brings attacks to the opponent built from real minimum and maximum damage values which can be modified later on item stats. In the next step, the player's HP system will be set up. In the meantime, a couple of ground tiles have also been added to allow for more varied surfaces later on.
Next up
Hi everyone!
Here’s another brief look at one of the ongoing prologue level design!
Music composed by @Julian_Korbl ![]()
A little sneak peek of a guitar piece by the awesome @Julian_Korbl
who compose the music for Respawned!
We got a lots of updates in our backpack, so stay tuned!
New enemy - Storm Howler creature design
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
New enemy - Fearless creature design Original Artwork made by Álmos Leányi
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Ahoy! Here are some previews of the Veteran Heavy armor design.
Why i Decided to Leave Sketchfab as Creator and Seller
Everything is Crab is the animal evolution roguelike.
Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
Play the Next Fest demo: https://bit.ly/EverythingIsCrab
Complete EIC-inspired quests!
Hi! Here’s a little insight into the new stage in progress, the ruined mansion seen in the trailer!
For a detailed environment, we use pre-baked 3d renders that have their own pbr texture, giving a highpoly but real-time changing look!






























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