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Equipment System C++ #UE4
โ Drop Items ๐ช๐๐
Still thinking if I let the drop feature be limited to one point, or more randomized. What do you think?
Please, don't forget to support me and this project on Ko-fi.
It can grant you early access to content and the possibility to vote "what do to next".
Running a few tests to check how it feels if using a Gamepad as a controller. ๐ฎ
A small improvement: ''NPCs sight attached to their heads and not to their root.''
This will be nice to have when they are patrolling/guarding some position.
Adding some Tooltips for NPCs.
And for some reason, to train troops is completely free... It's time to fix that. And to give to UI a better look.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Introducing my new unit formation: 'The Default Formation'! ๐ถโโ๏ธ
No complicated tactics or fancy maneuvers, just going with the flow and letting my troops do their thing.
Sometimes simplicity is the key to success! ๐ช
NPCs trained in Academy will know that they are part of your team now.
I don't dislike it... the moving dead NPCs... maybe next time.
Building feature upgraded.
ยป Clean up and performance improved.
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