Game
Shady Waters








8 months ago

Every (active) animatronic planned for the game




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This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

I think this is the perfect model for the game

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

Started working on the cameras, but I haven't actually added any yet.

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

MOVE OUT OF THE WAY

Experimenting with ambience. Tell me what you think.