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MOVE OUT OF THE WAY
Experimenting with ambience. Tell me what you think.
Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.
I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.
I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.
I got bored so I spent three hours condensing the Rellick Legacy into one drawing.
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.
Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.
I've officially begun work on the actual gameplay of AWAS2R!
This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.





















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