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A Week at Shady's 2 Remastered
1 month ago

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.


So, there's the Puppet in FNAF 2, but I literally don't know what I'll do. I had one idea, with a power generator on one camera, but it's solar powered, and since the cameras are lower quality, they'd use actual lights instead of night vision, so every once in a while, you'd have to look at that camera, or the power would go out and you couldn't defend yourself anymore. The only problem with that is how incredibly unrealistic it is.



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Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

Then & Now

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

Started working on the cameras, but I haven't actually added any yet.

I think this is the perfect model for the game

MOVE OUT OF THE WAY

I've officially begun work on the actual gameplay of AWAS2R!