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6
Game
Shady Waters
1 month ago

Experimenting with ambience. Tell me what you think.




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Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

Every (active) animatronic planned for the game

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

Since I haven't shown it enough with the banner, thumbnail, and media, here is the new logo. Fun fact, it's actually based off of the logo for Shady's from a few years ago.

Every old 2D version of Shady

Then & Now

Jumpscare test