11 months ago

Excalinine: New artworks (Mickal, Silver, Moniker, Antifox)

New rendered artworks for project Excalinine. These will be now used for the game branding.

The Demo game will be released before 2025 on Scratch.




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Trying out hand-drawn animation.

It's not very practical with lack of equipment (that's my ipad with a white screen under the papers...), but I feel like its easier than animating digitally, since the paper's texture makes it better to draw.

Art dump!

Here's some art I did recently in a completelly new artstyle and approach!

I got to increase a grade on an exam, which now allows me to get in the university I want, so now I'm making some fancy art to start filling my portfolio.

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HE GOT THE TIME MACHINE IN HIS HANDS!!!

Trying out more lighting and shading techniques in this artstyle! I totally should experiment more of this.

Maybe one day I'll be able to incorporate this lighting style into animations aswell...

Save data + level completion/unlocking

Today I did a huge breakthrough! Not only you can now properly unlock new levels after beating the previous ones... but also your progress can be saved! And it's automatic!

The game saves after you complete a level.

(add the dust man theme from mega man 4) omg its dust man from fnf

Menus and sub-menus!

Added menu navigation! You can now either continue the game from your last "checkpoint", or just go to the level selection screen and play a level freely, and then the other essential buttons.

He might be evil...

Practicing more of this lighting and shading and also more exaggerated poses.

I'm eventually planning to start a comic book (webcomic) series of this, exactly in this style! Idk how I'm going to start developing it tho...

Yo Codin House Office

Forgot to show off the cake themed level with its final tileset!

Before the long development pause from months ago, I still managed to finish 2 sections of this level, but didn't got to show it...

This level will be fully remade anyways, it's too messy!