Next up
I'm taking you down like its 1998/1999!
A returning move from Infinite Battle
but a bit more on Sonic 06's Green Gem.
Act Music as Rounds? (may not apply to every stage)
(Advance 1) Angel Island Zone.
Originally for Infinite Battle Now retooled
(Not finalized yet but its a resemblance.) I have decided to make it 3 Buttoned. Though the Basic attacks mapped A,B and C buttons will also be mapped to X,Y and Z
I mostly plan on a few guest characters somewhere in the future.
Currently I have 2 Bomberman and Mario
I dont mind which should be choses for a first guest character. Heres a few sprites i plan to use for Bomberman.
Mario's just gonna be quite obvious.
2/3 of them are references to
Sonic's Concept and is also a Skin in Sonic Superstars Cream's Debut (Though inconsistent looks)
A former 90s rival's (A red capped plumber guy) recent 3D platformer since 2017
Continue. But classic
Another mechanic that I coded for the first time
"Grab Canceling"
The only thing that varies between character is: how long will they actually throw the opponent while Pressing Y + Holding FWD/Pressing Z + Holding Backwards will still do the cancel trick
Early previews of "Shining Wine (Not alcohol)" and "Castle Party"
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