Experimenting with some textures! I am aiming for the shader doing most of the visual candy job in the game. That means using only the most basic textures, and freeing up some graphics memory. And recently I tried different ones for metal surfaces - and the results are here:
Only color - solid color, no textures. Look a bit basic, not really like a metal piece, but might be ok for some small details.
More realistic metal texture - diffuse texture that gives rough, worn out metal look. Looks too detailed for the cartoon style I'm going for.
Edited metal texture - same diffuse texture edited down to keep a fear wear marks. Looks better, gives it some texture while not being too detailed.
Edited metal texture + normal texture - diffuse and a normal to define nails and metal sheets. Looks more like a metal surface, I think I'm keeping this one! But let's try some other things too.
Edited metal texture + normal texture + rust and wear normal. Gives the surface a bumpy look, might be a bit too detailed.
Edited metal texture + normal texture + metallic texture. Is supposed to give the surface a metal shine but looks weird with the shader . Might experiment with creating a "fake" metal shine through diffuse later on though.
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