Game
FNaF World XL
2 months ago

Extra progress update: Poppers reborn

(Some late game spoilers, btw)


I figured this one skill was worth a specific shout out since I'm feeling pretty good about the changes made to it overall.

screenshot_2025-12-12_154400.png

Each popper cast will now add to a Bonus Damage pool, with the different types adding different values (influenced by both the size and the level of the character casting it). The more poppers that are added, the higher the final burst damage will be!

Should this pool's damage get high enough, the resulting pops should even be able to wipe out mini rainbows!

It's gonna be a high threshold, but it'll basically be guaranteed to decimate them with enough large poppers, and highly likely to occur should Mangle and/or JJ be leveled up enough.

Compound that with a selection of bytes that will still retain their popper-deploying mechanics and this should prove to be a solid shakeup to the formula.

(I'll still need to properly test this all down the road, but I'm fairly certain this should work right out the box.)

To offset this potent buff, the auto pop timer will be shorter to compensate. Can't make the process of stacking up damage be too easy.

So, yeah. Hard to say how this will play out in the final build, but I'm hoping that this is a change people will appreciate. I at least had fun reinventing the wheel!



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Next up

Got a (mostly stable) demo ready for the occasion!

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it's rude to come back doing polls without showing some sort of progress for it.

I might be having too much fun with this process...

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.