I’m finally finished with the game, but I had to take out Night 8. It’s only until a custom night update down the road that there won’t be 8 Nights. For now you guys will have the main storyline to the game. I just have to do a little more tidywork and test a lot of things out. Sorry in advance for making the release date so close to now, it’s just that I finished the game so early. I love how the extras menu looks. See you guys in the full release.
Next up
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
SOMETHING NEW IS COMING...
PROJECT YORTUSIN: P
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
V2.0.0 Released
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
6/6/17
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
FULL GAME SOON...
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
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