Game
Hanukkah Runner

4 years ago

Final preparations are being made, audio needs a few tweaks now. Should be up just before Hanukkah starts.

#hanukkah #runner #devlog #gamedev #pico8 #pixelart #8bit #retro #other #wip




0 comments

Loading...

Next up

Reel Explorers is a short simulated slots experience, includes a progressive jackpot and progress and stats are saved between sessions. Paid version include an RPG-Lite variation. Playable over at https://gamejolt.com/games/reel_explorers/706789 #rpg #gaming #retro #rpglite

v1.0.4 - minor update to the game, pressing enter brings up menu where you can cycle through background options. Should make seeing enemy bullets easier.

https://gamejolt.com/games/Nebula-Fighter/587323

#devlog #update #retro #bullethell #shootemup #pico8

Work continues on the graphics, it's starting to finally look like a game. I have a day/night cycle working with lighting. Still on a single "level" at the moment but that should change soon.

Graphics just about complete now, next major development feature now is controls before I then work on finalising the level design.

#pico8 #pixelart #gamedev #gamedevelopment #hanukkah #runner #retro #other

Space Station: Alpha v1.4.0 has now been officially released @ https://gamejolt.com/games/Space-Station-Alpha/543319

Improvements:

* UX, splash screen, effects, text feedback, minimap

#released #retro #other #survival #survivalhorror #horror #roguelike #pico8 #pixelart #8bit #devlog

Work has started on remastering the original Space Station: Alpha with improved graphics and new functionality. Preview in the GIF.

#devlog #survival #survivalhorror #horror #retro #roguelike #permadeath #turnbased #scifi #2d #8bit #pixelart #pico8 #other

v1.2.8

- fixed: crash, wires, ux

- added: feedback

- updated: ux

v1.2.7

- fixed: scanner

- added: ui, sparkles

- updated: title

v1.2.6

- added: effects, menu, skip turn, vfx, info

#devlog #update #released #survival #survivalhorror #pico8 #pixelart #retro

Managed to get sliding animations into the game, still needs a little tweaking though and collision detection added in. A lot of the core functionality is now in, soon it will be to get level design started.

So the game is now in a roughly playable state. Still a lot of obstacles and level design to go to flesh it out, then need to handle audio, menu, win/loss conditions and a bunch of other minor things.

Just about got the animations to a place where I will be happy, next real focus is going to be on dealing with the obstacles/challenges