Next up
Managed to get sliding animations into the game, still needs a little tweaking though and collision detection added in. A lot of the core functionality is now in, soon it will be to get level design started.
So the game is now in a roughly playable state. Still a lot of obstacles and level design to go to flesh it out, then need to handle audio, menu, win/loss conditions and a bunch of other minor things.
v1.0. Fight other Vikings in a battle-royale against up to 4 human or CPU players, last viking standing! Features: 2 to 4 human/cpu players, Seasons, Multiple units, AI
https://gamejolt.com/games/pico-raiders/583255
Space Station: Alpha v1.4.0 has now been officially released @ https://gamejolt.com/games/Space-Station-Alpha/543319
Improvements:
* UX, splash screen, effects, text feedback, minimap
#released #retro #other #survival #survivalhorror #horror #roguelike #pico8 #pixelart #8bit #devlog
Work continues on the graphics, it's starting to finally look like a game. I have a day/night cycle working with lighting. Still on a single "level" at the moment but that should change soon.
Slowly adding more graphics to the game, palette is nearly decided though might have a few more tweaks to go. Next phase is starting to build out a level or two.
Work has started on remastering the original Space Station: Alpha with improved graphics and new functionality. Preview in the GIF.
#devlog #survival #survivalhorror #horror #retro #roguelike #permadeath #turnbased #scifi #2d #8bit #pixelart #pico8 #other
Just about got the animations to a place where I will be happy, next real focus is going to be on dealing with the obstacles/challenges
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