Game
A Day In The Life
6 years ago

Finally getting back on the horse after the teams been busy with each of our own problems. The shop interface has been ready and waiting all week now and NPC's are almost ready to make an appearance. Just hope there's people still wanting this by the end.




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I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Finally, you can sell the fruits/veg of your labour. :)

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

(Mines and menus preview build)

Available for testing now

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Character customization: How and why bother? (expand)