Game
A Day In The Life
6 years ago

Finally getting back on the horse after the teams been busy with each of our own problems. The shop interface has been ready and waiting all week now and NPC's are almost ready to make an appearance. Just hope there's people still wanting this by the end.




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Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Character customization: How and why bother? (expand)

(Mines and menus preview build)

Available for testing now

Opinions on a new graphics style?

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Is he a... you know....

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.