Next up
Celebrating pride month and all our other brothers and sisters fighting the world over for the personal freedom and rights that are still denied us. Some new menu themes that will crop up on each load up shown.
Finally, you can sell the fruits/veg of your labour. :)
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.
(Mines and menus preview build)
Available for testing now
The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.
Buttons jump scare test shot
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Buttons ver 2- jumpscare Test
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
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