Game
Hensen Hopper
8 days ago

Finally getting to work on the UI art! I'll need several button sprites for buttons of different sizes. and I also want an outline effect of some sort when buttons are selected.

I should probably update the pause and death menus before I do this actually.




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I finally got around to animating the enemies' stinger bullets colliding with the player! Next, I'll, for starters the bullet sprite in the correct sorting layer so it doesn't render below Hensen like it does in this video... Then, not sure yet!

I have created a functional settings menu! I definitely want to spend some more time on the artwork for it but for now I'm satisfied. Everything seems to be working as it should.

Been working on the visuals for the settings menu! I had the idea at the last minute to have the volume slider knobs each be different colored flowers which I think looks really cool. I left some space below them for extra options I may add in later.

OKAY, I officially love TextMesh Pro. The fact you can this easily add a drop shadow/outline to text to make it POP from the background is just so nice! DEFINITELY using TMP by default for all of my future Unity projects!

Yesterday, I hand-drew some art for the recipe book in Alchemisery!

This is the first time I've done pixel art in a pencil-drawn style and honestly looking at this is making me want to do an entire 2D game in this art style!

I added a screen-shake effect whenever the player character gets hit by an enemy bullet! Also, this is the first Hensen Hopper game-play clip I've recorded since I've set up the GameJolt page for the game!

For a pixel art I drew in 10 minutes, this sprite turned out looking alright! This is the health item that occasionally drops from enemies in Hensen Hopper, if you collect it, it restores 1/5 of your HP.

I added the glow flowers that can be seen in Deathly Descent (one of my games) as a crafting material in Alchemisery! Here's some of the sprites I've been working on for the Glow Flower item and some of the items players will be able to craft using it!

The menus are looking pretty nice! I want to add some plants to the backdrop because this game is meant to be set in a garden and I also want to add a drop shadow to the buttons which I'll probably do tonight before go to bed, that shouldn't take long.

I updated the algorithm that handles the timer gradually decreasing as the game progresses! Before, it would decrease by 1 second when the player scored certain amounts, but now it gradually decreases according to a multiplier each round.