Loading...
4
1 month ago

Finally got around to implementing Sub-Weapons.


The game has finally caught up to Skirmish in terms of combat mechanics. This time, being greatly improved from the original. If you were to compare Skirmish's combat with this Remedy's you would notice a big difference. It actually feels like a fighting game now! Which is something I'm very proud of.

In case you're wondering about how combos in work in this game. It's mainly based around the simple idea of Linking. In short, Linking is a system that's all about timing. It's about connecting action together depending how much frames of advantage you gain after landing them.

No Action can be canceled out of. The only exceptions to this rule are the player's defensive techniques; Both of which double as combo extenders, but even then, they have costs for performing them. At the end of the day, Linking is something that only advanced players could really make use of, so I'm planning for the game to be less combo focused than the previous one.

With player's total move set being complete, I'm about to venture into what could possibly be the most experimental phase of development. From here on out, it's going to be unfamiliar territory for me, so wish me luck.



0 comments

Loading...

Next up

After 7 months and 26 days, I finally finished a game for the first time.

Implemented the Camp Menu, along with the addition of Consumable Items

Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Sneak peek of a new game I'm working on.

Finished up the player's base kit, along with other fundamental mechanics.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Just finished what would be the Overworld/Field theme for my game. Here, have a listen.