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33
2 years ago

Finished the 33rd video of Shaun Spalding's action RPG tutorial

Using similar code to drop fragments, the plants can drop coins that gravitate towards the player when nearby




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My Artfight attack on @B_Kaizer with Lemon Cat

Artfight Profile: https://artfight.net/~DB-Kaizer

For day 932 of coding; I made an coal sprite, but haven't gotten to implement its use yet

For day 929 of coding, I cleaned up the code for drawing the text box by replacing the unneeded variable with a local variable. This is to help it run a bit better

For day 930 of coding, I cleaned up the code some more by removing obsolete code

For day 927 of coding, I made the selection text box able to adjust size according to text

For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen

For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet

For day 931 of coding, I cleaned up the code for spawning resources by replacing unnecessary variables with local variables

For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit