Next up
A little something I made in Kristal.
I've gotten much better with coding. It's only taken me a few hours to make 4 maps and several cutscenes.
Blooming Heartache video update.
This shows some new effects I've added for smoothness and aesthetic, as well as the very beginning of Phase 2. (And, yes, the theme playing is:
Despair, a Toriel Megalovania
Now looking for PLAY TESTERS!
Please follow the game and shout at me on my profile if you'd like to be a Play Tester.
You will get special access to early builds of the game, and it will be your job to find all those pesky bugs I may have overlooked!
Preview 5:
New room with faster encounter rates.
The enemies and music are from Final Fantasy Mystic Quest (just started playing it)
These enemies WILL NOT give EXP, but with drop GOLD and items to be sold.
Bug fixed the menus and maps.
New Battle BG.
Devlog Update and Video
Made a fourth attack. Each enemy will have 2-3 attacks (unless it's a boss)
Made a new encounter, FROG N FLY.
Made a function that makes combined enemy attacks dodgeable with an arena size increase.
Working on Moldsmal attacks now.
Phase 2 is now in the works.
Phase 1 still needs a bit of bug fixing, but that shouldn't take too long.
(OMG, Flowey gameplay before Deltarune?)
I'll post a vid once I've got it recorded.
OFF-TOPIC:
I made a short Sans animation because why not.
BETA V2 HAS BEEN RELEASED
(Devlog will be posted later)
Preview 3:
(Sorry for the lag)
Removed the TP bar percentage and made it 0/100.
Changed TP name to MAGIC.
Fully fleshed out the Main Character (let's call them MC for now on.)
Gave MC 3 custom spells.
Made a new attacking sprite for MC's signature weapon.
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