Game
Shavra - Renaissance















6 years ago

These are the progress updates before I took a break from the game to hone my skills in 2017


Here I will link you to the last updates I have made before I took a break from the project. Neither my own abilities, the scope of the project nor my tech where up to it at the time.

However, I did make some decent progress as far as basic gameplay and characters are considered. Progress I still build on today for the current iteration. :)

I also did some progress as far as lighting and designing interior areas are concerned.

2017: Archival Update:
https://www.indiedb.com/games/shavra/news/shavra-archival-update
2017: Summer Update:
https://www.indiedb.com/games/shavra/news/shavra-summer-update



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This is the dev diary for this project from February

This is the dev diary from this year, January

Alpha Version of the Apothecary Levels. Some jank is to be expected.

Timestamps:

Dialog System : 0:14

Gathering Hidden Items: 02:26

Nightclub: 05:44

Minor Fire Fight: 06:44

Entering the church: 11:56

Exclusion Zone : 14:00

Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.

3D clutter and environment art for the game spectre.

https://gamejolt.com/games/spectre/628563

New custom hair and face textures for spectre.

West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563

This is the dev log for Shavra from March.

Spectre: Harbor Area and various other work in progress related things discussed in this article.

Alpha tests, slow but steady progress ... still here! :)

Feel free to read whats new.