Game
Shavra - Renaissance















6 years ago

These are the progress updates before I took a break from the game to hone my skills in 2017


Here I will link you to the last updates I have made before I took a break from the project. Neither my own abilities, the scope of the project nor my tech where up to it at the time.

However, I did make some decent progress as far as basic gameplay and characters are considered. Progress I still build on today for the current iteration. :)

I also did some progress as far as lighting and designing interior areas are concerned.

2017: Archival Update:
https://www.indiedb.com/games/shavra/news/shavra-archival-update
2017: Summer Update:
https://www.indiedb.com/games/shavra/news/shavra-summer-update



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After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.

This is the second dev log from march.

First incarnation of the new(ish) version of Shavra. Here you will see the version I worked on and off roughly from 2014 to 16 before I took a break from the project. Early concepts, rough rendering and iffy art direction included.

This is the dev diary for this project from February

This is the dev diary from this year, January

Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.

West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563

This is the dev log for Shavra from March.

New custom hair and face textures for spectre.

First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)