Game
Shavra - Renaissance















6 years ago

These are the progress updates before I took a break from the game to hone my skills in 2017


Here I will link you to the last updates I have made before I took a break from the project. Neither my own abilities, the scope of the project nor my tech where up to it at the time.

However, I did make some decent progress as far as basic gameplay and characters are considered. Progress I still build on today for the current iteration. :)

I also did some progress as far as lighting and designing interior areas are concerned.

2017: Archival Update:
https://www.indiedb.com/games/shavra/news/shavra-archival-update
2017: Summer Update:
https://www.indiedb.com/games/shavra/news/shavra-summer-update



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First incarnation of the new(ish) version of Shavra. Here you will see the version I worked on and off roughly from 2014 to 16 before I took a break from the project. Early concepts, rough rendering and iffy art direction included.

This is the dev log for Shavra from March.

First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)

New custom hair and face textures for spectre.

Spectre: Harbor Area and various other work in progress related things discussed in this article.

Alpha tests, slow but steady progress ... still here! :)

Feel free to read whats new.

Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.

This is the second dev log from march.

This is the dev diary from this year, January

Alpha Version of the Apothecary Levels. Some jank is to be expected.

Timestamps:

Dialog System : 0:14

Gathering Hidden Items: 02:26

Nightclub: 05:44

Minor Fire Fight: 06:44

Entering the church: 11:56

Exclusion Zone : 14:00