If an attack spell is used on an overworld enemy the attacks shall be executed in battle at the start of the battle. If all the enemies in the encounter would be defeated by the first strike attack then the overworld enemy should be defeated without entering a battle. (like in Paper Mario)
Next up
If you are wondering, I am still working on the game.
I will add a badge mechanic (Paper Mario). Each character will receive badge points on level up. Badges apply a continuous effect to the equipping character and cost badge points to equip.
Variable Tension Bar – supports overhealing – the bar is full when current_tp == max(100% tp, current_tp)
Overworld X-Slash
Damage Reflection Spell
Making Progress with Overworld Attacks
Great Board Progress
Battle Message Sprite Font (WIP)
Feel free to use this sprite font if you want or point out if a symbol looks out of place.
Apparently I can make the game upscale certain things like Jevil's arena
Overworking the Control System to use the Input 6.0 Library to accommodate the additional controls as well as to show the alternative input mappings. (screen also switches between keyboard/gamepad automatically depending on what is connected)
I am experimenting with allowing different aspect ratio settings. Unsure yet how much effort it would take to fully implement this.
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