If an attack spell is used on an overworld enemy the attacks shall be executed in battle at the start of the battle. If all the enemies in the encounter would be defeated by the first strike attack then the overworld enemy should be defeated without entering a battle. (like in Paper Mario)

Next up
Apparently I can make the game upscale certain things like Jevil's arena
Overworking the Control System to use the Input 6.0 Library to accommodate the additional controls as well as to show the alternative input mappings. (screen also switches between keyboard/gamepad automatically depending on what is connected)
If you are wondering, I am still working on the game.
I will add a badge mechanic (Paper Mario). Each character will receive badge points on level up. Badges apply a continuous effect to the equipping character and cost badge points to equip.
Damage Reflection Spell
Great Board Progress
Battle Message Sprite Font (WIP)
Feel free to use this sprite font if you want or point out if a symbol looks out of place.
Variable Tension Bar – supports overhealing – the bar is full when current_tp == max(100% tp, current_tp)
I am experimenting with allowing different aspect ratio settings. Unsure yet how much effort it would take to fully implement this.
Overworld X-Slash
Making Progress with Overworld Attacks
2 comments