Progress is continuing good, the layout of the building has been decided and about half of the rooms have been modeled. There has been a FNaF 3 styled reboot system added for the vent system and the door system, which Dani can randomly disable as the night progresses. Dani's AI has also gotten worked on and he now has random events like random voice lines, and the ablity to disable your systems as mentioned above. He also now has audio cues for different things that he does, like moving between rooms. That's all for this devlog, thanks for reading!
Next up
Beneath Reality Teaser #1
There probably won't be very many of these teasers for this game because of the Trello page but I might do them more. Here is a screenshot of one of the new biomes in the backrooms, it's called the "Red Sector"
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
We are under attack!
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Chiaki Nanami!
I-Buki
Mio-Da!
Ibuki Mioda!
Microsoft Windows XP Unprofessional (windows logo prototype)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Alone Together....










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