Game
Dead Drift

3 years ago

Fixed some nasty bugs, changed the dynamic font to Eeve Somepx's great "Hungry" font, and few things more!

Now it's time to go to sleep! See ya tomorrow!


If you folks want to know which font I'm talking about, that's the one: https://www.patreon.com/posts/december-22-75998898


AND if you masochistic folks are curious about the bugs I was solving... the nastier one was this:

I was trying to change the Upgrade Card selection from a second touch on the cards, instead of the ugly placeholder button I was using. I changed the code to take that into consideration: "when the user touches this card again, consider it as if they were selecting it."

However, for some reason, some touches were being ignored. It was the worst kind of bug because it didn't happen always -- just sometimes.

After much probing, changing, debugger, etc, etc, I realized what was the problem.

Apparently, when I was touching the Upgrade Card for the second time too fast, Construct was not considering this a second touch, but, instead, a double tap!

Did my code have double-tap treatment? Nope.

Could I disable double tap in my game? Or at least reduce the double tap time? Not that I know!

Anyways, I handled this case separately in my code, and... done. One bug less!

image.png

A used a Construct Function to make the final result repeat less code, but it didn't look pretty in the end.

BUT who's gonna see it?

Anyways... see ya tomorrow!



8 comments

Loading...

Next up

NEW UI PLANNING!

Since the beginning of this project, I've done its UI in a somewhat haphazard way. Now it's time to get some things right, so I'm planning to fix some things about its user interface.

Read more in the article by clicking on...

DEAD DRIFT UPDATE!

I'm still working on the missions, and it's been harder than I anticipated. However, I was able to make missions work (even if the UI is a little janky)!

Click on Read Article for more info!

Sharing the pixel art I did for a personal project I never got to make. The player would control an enchanted chest that had to investigate the disappearance of its wizard master!

What do you think? Would this had looked cool?

#pixelart

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

A photo with Abacaxi, one of my dogs!

And, yes, we're both scraggly dudes.

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

QUICK UPDATE on the MISSIONS SYSTEM!

I have been working on this progression layer and things have been going well! Here's a video of me testing this system!

Click on Read Article for more info! :)

#gamedev #indiedev

HELLO EVERYONE! How are you doing this Monday?

Are you folks excited for this week? What are you planning to do?

I'd love to hear it in the comments!!!

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

Here's what I'm thinking to celebrate the 1K followers milestone... the very first SOCK TOWN prototype!

It's heavily inspired by the Reigns game, but instead of being about being a king... it's about being the director of the "Sock Town" TV show!