Game
Dead Drift

2 years ago

Fixed some nasty bugs, changed the dynamic font to Eeve Somepx's great "Hungry" font, and few things more!

Now it's time to go to sleep! See ya tomorrow!


If you folks want to know which font I'm talking about, that's the one: https://www.patreon.com/posts/december-22-75998898


AND if you masochistic folks are curious about the bugs I was solving... the nastier one was this:

I was trying to change the Upgrade Card selection from a second touch on the cards, instead of the ugly placeholder button I was using. I changed the code to take that into consideration: "when the user touches this card again, consider it as if they were selecting it."

However, for some reason, some touches were being ignored. It was the worst kind of bug because it didn't happen always -- just sometimes.

After much probing, changing, debugger, etc, etc, I realized what was the problem.

Apparently, when I was touching the Upgrade Card for the second time too fast, Construct was not considering this a second touch, but, instead, a double tap!

Did my code have double-tap treatment? Nope.

Could I disable double tap in my game? Or at least reduce the double tap time? Not that I know!

Anyways, I handled this case separately in my code, and... done. One bug less!

image.png

A used a Construct Function to make the final result repeat less code, but it didn't look pretty in the end.

BUT who's gonna see it?

Anyways... see ya tomorrow!



8 comments

Loading...

Next up

CONSTRUCT TUTORIAL - SPRINGY MOVEMENT (PART 2/2)

Let's keep going! We're going to make a flower bounce today, and we have a lot of work to do!

Click on [Read Article] for boing-oing-oing-oing!

NEW UI PLANNING!

Since the beginning of this project, I've done its UI in a somewhat haphazard way. Now it's time to get some things right, so I'm planning to fix some things about its user interface.

Read more in the article by clicking on...

WORKING A BIT ON THE MISSIONS UI!

Last time I posted a kinda bare bones version of this screen, now we got some of its art!

Still not totally satisfied with all elements, but I guess it's already a nice improvement :)

#pixelart #gamedev #indiedev

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

MAKING YOUR CUSTOM BAR IN CONSTRUCT 3 - PART 2!

Time for Part 2 of our two-part tutorial on how to create your custom bar in Construct 3!

Click on [Read Article] below!

#gamedev #indiedev

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Mission Complete! Yesterday I was thinking hard about Dead Drift and I had a game design breakthrough!

If you're interested in this kind of design stuff, click on [Read article] below...

#indiedev #gamedev

DEAD DRIFT UPDATE!

I'm still working on the missions, and it's been harder than I anticipated. However, I was able to make missions work (even if the UI is a little janky)!

Click on Read Article for more info!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

QUICK UPDATE on the MISSIONS SYSTEM!

I have been working on this progression layer and things have been going well! Here's a video of me testing this system!

Click on Read Article for more info! :)

#gamedev #indiedev