Next up
"Windmill" level with new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well. You need to take their speed in consideration when playing a level, which should make a game more interesting.
With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.
Endless mode is a lot faster paced then normal levels, which is cool in my opinion, because game has more variety like that. Honestly, I didn't think that endless mode will work well for Fling but I'm pretty satisfied with it now.
For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.
What do you think?
Quick showcase of the game's main menu. It's clean, simple and very quick and easy to use.
Me, myself and I are the best! LOL
a short gameplay snippet to show off our in-game tutorial text
Fling is now available on Newgrounds! You can win 3 medals and compete with others for the best score. You can play it here: https://www.newgrounds.com/portal/view/725915 Today, I'll try implementing GameJolt trophies into Fling.
Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)












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