Next up
For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.
What do you think?
Endless mode is added to Fling...well, kinda. From technical perspective it works well. Now I only have to add content to it. Let me know what you think.
New enemy type! – Skeleton Knights
- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will
I made it so that both top and bottom are full of spikes, also I fixed some issues with camera and this moving wall with spikes. Still need to figure out how to add more variety to this mode.
With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.
From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.
Can't wait to see where this game takes us in the next year.
The Drowned
- Rotting in silence for decades, now they rise to drag you into their eternal sleep
"Windmill" level with new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well. You need to take their speed in consideration when playing a level, which should make a game more interesting.
Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)













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