Next up
With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.
Fling is finally released! (Yeeey!!!) Try it out and let me know what you think!
New enemy type! – Skeleton Knights
- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will
"Windmill" level with new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well. You need to take their speed in consideration when playing a level, which should make a game more interesting.
From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.
Can't wait to see where this game takes us in the next year.
Quick showcase of the game's main menu. It's clean, simple and very quick and easy to use.
Endless mode is added to Fling...well, kinda. From technical perspective it works well. Now I only have to add content to it. Let me know what you think.
The Drowned
- Rotting in silence for decades, now they rise to drag you into their eternal sleep
Fling is now available on Newgrounds! You can win 3 medals and compete with others for the best score. You can play it here: https://www.newgrounds.com/portal/view/725915 Today, I'll try implementing GameJolt trophies into Fling.













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