Next up
Building our Levels
Hey everyone! Today we're pulling back the curtain a little and giving you a peek at how we actually build the world of Dark Queen of Samobor. Follow us for more!
Oopsie!
"Windmill" level with new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well. You need to take their speed in consideration when playing a level, which should make a game more interesting.
Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)
a short gameplay snippet to show off our in-game tutorial text
With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.
Endless mode is a lot faster paced then normal levels, which is cool in my opinion, because game has more variety like that. Honestly, I didn't think that endless mode will work well for Fling but I'm pretty satisfied with it now.
Endless mode is added to Fling...well, kinda. From technical perspective it works well. Now I only have to add content to it. Let me know what you think.
Dark Queen of Samobor coming soon page is live on Kickstarter! Follow would be very much appreciated!
https://www.kickstarter.com/projects/1857860034/dark-queen-of-sa…
We plan on having rewards ranging from game keys with larger early bird discount to themed physical stuff to fun in-game mentions
I refined endless a bit...











0 comments