Next up
Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)
New enemy type! – Skeleton Knights
- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will
The Drowned
- Rotting in silence for decades, now they rise to drag you into their eternal sleep
"Windmill" level with new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well. You need to take their speed in consideration when playing a level, which should make a game more interesting.
Endless mode is a lot faster paced then normal levels, which is cool in my opinion, because game has more variety like that. Honestly, I didn't think that endless mode will work well for Fling but I'm pretty satisfied with it now.
a short gameplay snippet to show off our in-game tutorial text
Fling is now available on Newgrounds! You can win 3 medals and compete with others for the best score. You can play it here: https://www.newgrounds.com/portal/view/725915 Today, I'll try implementing GameJolt trophies into Fling.
Happy ScreenshotSaturday everyone!
Here’s one showing Grabar, our swamp monster, in action
For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.
What do you think?
With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.
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