Next up
"Windmill" level with new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well. You need to take their speed in consideration when playing a level, which should make a game more interesting.
Endless mode is a lot faster paced then normal levels, which is cool in my opinion, because game has more variety like that. Honestly, I didn't think that endless mode will work well for Fling but I'm pretty satisfied with it now.
Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)
From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.
Can't wait to see where this game takes us in the next year.
With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.
Oopsie!
I refined endless a bit...
Behind the Scenes look at how the Endless mode works
The Drowned
- Rotting in silence for decades, now they rise to drag you into their eternal sleep












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