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Yesterday was April 25, the day where Portugal stopped being in a dictatorship in 1974.
To celebrate that day, I drew one of my characters (Marchal) putting a clove on his rapier's tip, a nod to the military doing the same on their guns in the revolution.
What's for dessert? A whole new level!
Working on a cake themed level where it already requires some platforming skills, and also where I get to test the platformer physics underwater (under chocolate milk in this case?)
Here's an anatomy & shading practice I did while the power outrage.
In a few months i'll have to do an arts final exam, and I'm not an arts student so I got to train hard for this one...
(Watermarks were added just for this post)
Frist GAMEPLAY!!!
Первый ГЕЙМПЛЕЙ!!!
Freddy - 100%
Bonnie - 90%
Chica - 10%
Foxy - 15%
F#r$e^dddY - --%
A preview of what the box-art of Kopsocks will look like!
It was kinda hard to make it, I had to remove some additional art just to make the logo fit in... Less is more anyways!
There's going to be more variants of the box-art, like localized box-arts.
Kumper is now back in development!
It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.
This build is now playable too!
Drew an artwork of #Kopsocks on my phone!
(Yeah I kinda intended it to make it a phone wallpaper lol)
Watch your head!
Working on a cave themed level, which it will make a huge part of the story (Yes, there's going to be a plot in this!)
Ah yes
Honic and Jails
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