Added more things I fogor to add in 1.0.5
Removed a useless value
Changed how the Freddles spawn to replicate the original FNaBP 1
Nightmare Freddy's move timer has been adjusted to remove a 1 second nerf I forgot to remove after clearing the Freddles from the window
Fixed a game-breaking bug with Bon-Bon where he would wander off the vent map during a Bonnie attack due to the change made in 1.0.4
Golden Freddy is slightly more lenient when fading in (This only applies for his normal mode mechanic!) and you can deal with him before he fully fades in
Golden Freddy's Aggressive mechanic reworked to account for the following change above
Shadow Freddy is 0.5 seconds more lenient and his Game Over description has been changed
Deltatimed the 6 AM fade
Some slight code improvements
Next up
Hell 6/20 Menu Preview
The official Discord server for FNaBP, But Better is open!
Come on in and have a good time! (Just be sure to read the rules before you start chatting)
And today, I reveal Old Man Consequences' new mechanic.
This is probably one of the most interesting ones so far, cannot wait to reveal all of the others!
did i cook guys
i am NOT used to using markers ok
And the first character programmed is Bon-Bon!
This was the easiest AI to program, so he's programmed first. Next up is Funtime Freddy!
(also this finally means i'll be releasing a game)
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @NickPerson ![]()
to open today's slot on the calendar.
I'm ready. For real this time. Welcome back LOCKJAWED FROM THE DEAD.
And today, Phantom Freddy's mechanic is revealed.













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