Added more things I fogor to add in 1.0.5
Removed a useless value
Changed how the Freddles spawn to replicate the original FNaBP 1
Nightmare Freddy's move timer has been adjusted to remove a 1 second nerf I forgot to remove after clearing the Freddles from the window
Fixed a game-breaking bug with Bon-Bon where he would wander off the vent map during a Bonnie attack due to the change made in 1.0.4
Golden Freddy is slightly more lenient when fading in (This only applies for his normal mode mechanic!) and you can deal with him before he fully fades in
Golden Freddy's Aggressive mechanic reworked to account for the following change above
Shadow Freddy is 0.5 seconds more lenient and his Game Over description has been changed
Deltatimed the 6 AM fade
Some slight code improvements
Next up
bro REALLY wanted to return to freddy's
for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying
Something is coming...
while im at it, heres the current roster programmed.
this game is nowhere near close to complete, please give me time to work on this as this is one of my bigger projects ive worked on.
the death coin near certain icons shows those who can be DCed.
And what is an Endo without its suit
Power Out sequence for FNaBP 1 CN
William Afton and his stupid purple car he cared about more than his KIDS
And today, I reveal Molten Freddy's new mechanic.
There really is more than just the cams, vents, and ducts.
Hell 6/20 Menu Preview
Environment Work As Of Late
And today, Phantom Freddy's mechanic is revealed.
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