Added more things I fogor to add in 1.0.5
Removed a useless value
Changed how the Freddles spawn to replicate the original FNaBP 1
Nightmare Freddy's move timer has been adjusted to remove a 1 second nerf I forgot to remove after clearing the Freddles from the window
Fixed a game-breaking bug with Bon-Bon where he would wander off the vent map during a Bonnie attack due to the change made in 1.0.4
Golden Freddy is slightly more lenient when fading in (This only applies for his normal mode mechanic!) and you can deal with him before he fully fades in
Golden Freddy's Aggressive mechanic reworked to account for the following change above
Shadow Freddy is 0.5 seconds more lenient and his Game Over description has been changed
Deltatimed the 6 AM fade
Some slight code improvements
Next up
Something is coming...
foxy tried to commit to killing me but failed AND blocked freddy from doing the song LMFAO
And the first character programmed is Bon-Bon!
This was the easiest AI to program, so he's programmed first. Next up is Funtime Freddy!
(also this finally means i'll be releasing a game)
you can customize the key you use for the flashlight
js a misc qol thing i added cus why not
NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)
This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.
bro REALLY wanted to return to freddy's
for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying
Hell 6/20 Menu Preview
William Afton and his stupid purple car he cared about more than his KIDS
it's finally time. be prepared for PURE PERFECTION.
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