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FNaF World: Name Pending™
8 months ago

FNaF World: Name Pending™

Devlog 2.5!

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Hello again everyone!

Very small update this week, as I've been really busy with work, but I've added a few extra details such as fog being now in multiple areas at different opacity!

Dusting Field has been improved as such, and Fazbear Hills will now house a portion that will be a bit quite foggy!

Reusing existing areas and making "new" ones by such tricks is something that I've planned on doing from the start as it will add much more life to the game!

I've also been thinking of a few things, mainly weither make the game slightly scary or not. I might make a poll at a later date, see if people are interested into a scary FNaF World game or if people prefer a classic rpg-adventure type of game ^^

If any of you have any opinions about the subject, do let me know! They will certainly help me decide weither or not implement some spooky stuff

(Also yes the Liligear Lake screenshot is coming soon)



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Next up

The #FazbearFanfest2025 event is live RIGHT NOW!

A small trailer for FNaF World: Name Pending™ will be showcased there ^^

The Capitalism Update

-Added a proper fazcoins count as well as chests into the game! These chests should reappear after a while and their values are randomized! Also I am planning on making it so you can click on them to open them

See yall next week!

Small addition to my game.

Since I've added the ingame cursor, I just had to do it.

I might modify it to fit more in the game, perhaps 8bitifying it?

It's the Most Wonderful Time of the Year

Here is the showcase for this week!

This time, the mines are planned to be a way to travel quickly rather than just a mazy dungeon of sorts. I am going to rework the code for the walls into tilesets, so it might take a while, but it will be worth it

Merry Christmas from the POPGOES team!

(Thank you JennyKai31 for the new artwork!)

Small post today! The Devlog will be coming Monday since the #FazbearFanfest2025 event is for Sunday Anyways, I noticed was that screenshots and videos showcasing my game aren't perfect, so here's a video of it that should show how it looks 1:1

Old prototype showcase of a scrapped mechanic for my game!

I originally planned of doing some kind of "fake 3D" sequence in Name Pending, but had trouble with hitboxes (among others) so I scrapped the concept.

Might come back to it, but not right now

Merry Christmas everyone! 🎄❄️

Pretty late, but here is the second part of Fazbear Hills of the game as promised Very early area still, been busy this week with the DBD collab plus SoTM, but yea, been working on fixing stuff, mainly movement (again)